Kittens

A link to the game: here.

This is somewhat amazing, but more amazing is the community outpour it’s generated. Surprising kitten civilizations etc which span over months, if not years, of simply letting this game run in the background with good harvesting tactics.

I was entertained for several hours. The initial efficiency curve is hard, then suddenly things begin to stabilise. But improving your efficiency (speed of mastering new things and becoming more than an agrarian fledgling civilisation) requires growing your population, which then increases risk of death and failure again — those kittens are hungry in winter. Another long 10-20 min struggle to stabilise again, then the pace begins to chafe; you spawn another kitten, and the struggle begins again.

What I found really fascinating about this is how this text based version of a civilisation development game recast the more graphical Civ and Sim games in a new light. I used to play those all the time without ever really being conscious of time or resource accrual – because it was turn based, not a literal counting down of seconds.

In the end my impatience and anxiety (everything has a counter!) made a bad combination for pushing through with this game much beyond the discovery and farming of unicorns, but it was definitely worth the memories.

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